Character PV released! New project also in the works

At last it is time to update this blog.

The character PV for Yume no Sono was released during Otakon 2016 during Sekai Project industry panel and was also displayed during Summer Comiket courtesy of circle A.R.M. (thank you SO MUCH, ell-san!)

Here is the video:

I hope you enjoy it, it’s the culmination of months of work and with that out I’m working hard to get the alpha demo out, which by the way will be both in English and Japanese.

A Spanish version may come later down the line but I’m still deciding what tone the translation should have.

Continuing with the updates, we are also working on a much smaller project that will be a spin off of Yume no Sono, set in the same main world and featuring a completely brand-new set of lovely characters. We are happy about it so I’m hoping you’ll all enjoy it too once it’s really announced.

There will be cute fairies of course.

The idea for this project is to be released quite soon, perhaps by the opening of 2017 to help us sustain the much heavier load of YnS, hence the focused scope.

Well, back to my development cave!

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Site updated!

Finally! The main page for Yume no Sono (the visual novel) is finally up! Main character cards and the main antagonist are introduced there, as well as a very short brief of the story so far, combining both the prologue and the VN, which picks things up and goes full dreamception.

You can view the page here

That’s it for now. Hopefully soon I can deliver more news!

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May Update

In the next couple of days I’ll drop a nice update I’ve been working on for a while. There is also an important update regarding PrimumSoft itself. Let’s say it’ll no longer be a one-man army. Soon it’s becoming an army of two!

Not much else for now, gotta keep working!

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April Update

Timeskip works in wonderful ways. Time just ate march away and is doing the same thing with April. The difference is that now I did actually move a bit and updated a lot of placed that had 7 years of dust on.

Slowly moving on to release some stuff and getting it ready to print. I’ve finally broke the ice and began building the page (simple, obviously terrible) for Yume No Sono (the VN) here and I’m hoping I can put up something more presentable once Sekai Project sorts out their own website. This will have to do in the meantime. I don’t even have enough CGs to showcase anyway so I’ll focus on the main cast, world description and that’s it. Should be done in the coming days. (But I will not hold my breath, schedules are for the strong minded, waiting is for the strongest.)

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February update

The month is going by, 2016 has kicked into full throttle and progress is still being made in the background.

A lot of disappointments and problems and just stress piled up on stress took a toll on me but, well, 仕方がない…

I’ve been testing a lot of things for Yume No Sono, from the newly arrived background graphics to the sprite sizes, resolutions, as well as music and sound effects implementations. Here is a sample screenshot, watermarked just in case, of the general look without the GUI (which is one of the elements I’m still working on).test5

Character art is pretty as hell, right? I love it.

A lot of materials still need to be worked on and I’m also polishing up the script deeply (and even then I will most certainly try to get an editor to further polish things up) as I organize the different scenes and keep on writing. Not going to speak of word counts and such but it’s going to be fairly lengthy on that front!

Most certainly during March I will finally put up a mini website with character data, world/setting and extra tidbits of info to transmit things properly while I write the script for a proper game trailer showcasing the entire main cast.

Anyway, that’s it for now! I’ll keep on moving on my own until I reach a good point where I can launch a campaign to finish things that otherwise are going to take me years. (More art, more BGs, more CGs, the melodic side of the OST and a lot of other things that the dire situation of my country and my own situation -I work full time and it’s still very complicated to deal with constant increases in everything, from life to transportation through the terror that is currency devaluing- are preventing me from materializing.)

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Having returned from a rather lengthy trip to Japan, I’m finally back on track! Still in jet-lagged state and counting the coins to make meets end but alive and well and (thankfully) outside of an awful indigestion I didn’t get sick, which is a plus considering how many people were sick and coughing everywhere.

Going straight into more pressing matters, I just pushed the initial version of the page for Yume No Sono ~Zensoukyoku~ album+book. Most of the basic information is there but since I’m in talks to actually get a retail version of this for Summer Comiket, I will probably put up some pictures of that version and of course of a couple of the book illustrations, which are going to be carried by Bonkiru-san, the main character artist extraordinarie of Yume No Sono.

The page can be viewed following this link.

But I will link the video to the crossfade promotion here as well:

Please bear in mind it’s a very atmospheric album without any vocals (by a singer I mean, there are some synth voices) but reflects some of the moods, feelings and soundscapes I am trying to transmit through Yume No Sono project.

Not much else to say, I’m cooking other stuff in the background as well, this is the year of the monkey and he’s carrying money, hopefully a reminder of great things to come.

Everyone have a very nice and productive year too!

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Progress report

Alright, after some painfully slow weeks (in terms of progress) but horribly busy in terms of real life work, quite a lot has happened recently. Script is still on the writing and growing, another sprite is done (just 2 characters left) and further CGs should be coming soon.

I certainly overestimated the amount of work I had to deal with at my day job (which is what’s paying this project) but I’m trying to open at the very least a section within this site for Yume No Sono and something else related that I should have ready by late January/February.

Not much else for now, just a lot going on in the background.

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